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	<title>Comments for Pixelgel Entertainment</title>
	<atom:link href="http://pixelgel.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://pixelgel.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Mon, 09 Aug 2010 19:46:19 +0000</lastBuildDate>
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		<title>Comment on Introducing GelNet v0.9 by Eavan</title>
		<link>http://pixelgel.com/?p=167&#038;cpage=1#comment-55</link>
		<dc:creator>Eavan</dc:creator>
		<pubDate>Mon, 09 Aug 2010 19:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://pixelgel.com/?p=167#comment-55</guid>
		<description>If you may notice, &quot;p&quot; is not the packet&#039;s data. It&#039;s a pointer. If it points to NULL, then it is pointing to no packet.

And it&#039;s different from &quot;if(p)&quot; in that it is explicit in its meaning. Should I really obfuscate example code, with only a loss of 4 characters of space used by the source? Are five bytes that important?</description>
		<content:encoded><![CDATA[<p>If you may notice, &#8220;p&#8221; is not the packet&#8217;s data. It&#8217;s a pointer. If it points to NULL, then it is pointing to no packet.</p>
<p>And it&#8217;s different from &#8220;if(p)&#8221; in that it is explicit in its meaning. Should I really obfuscate example code, with only a loss of 4 characters of space used by the source? Are five bytes that important?</p>
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		<title>Comment on Introducing GelNet v0.9 by Nick O</title>
		<link>http://pixelgel.com/?p=167&#038;cpage=1#comment-54</link>
		<dc:creator>Nick O</dc:creator>
		<pubDate>Mon, 09 Aug 2010 19:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://pixelgel.com/?p=167#comment-54</guid>
		<description>I&#039;m referring to this section:

        //If there is a packet break out of the loop so that the application may quit.

        if(p != 0)

            break;

If you send 0, doesn&#039;t that appear the same as no packet?

Also, you use

if(p)

How is this different from p !=0?</description>
		<content:encoded><![CDATA[<p>I&#8217;m referring to this section:</p>
<p>        //If there is a packet break out of the loop so that the application may quit.</p>
<p>        if(p != 0)</p>
<p>            break;</p>
<p>If you send 0, doesn&#8217;t that appear the same as no packet?</p>
<p>Also, you use</p>
<p>if(p)</p>
<p>How is this different from p !=0?</p>
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	<item>
		<title>Comment on Introducing GelNet v0.9 by Eavan</title>
		<link>http://pixelgel.com/?p=167&#038;cpage=1#comment-53</link>
		<dc:creator>Eavan</dc:creator>
		<pubDate>Thu, 05 Aug 2010 16:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://pixelgel.com/?p=167#comment-53</guid>
		<description>Then it would send data 0. Sending a null Packet would just create a null reference exception.</description>
		<content:encoded><![CDATA[<p>Then it would send data 0. Sending a null Packet would just create a null reference exception.</p>
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	</item>
	<item>
		<title>Comment on Introducing GelNet v0.9 by Nick O</title>
		<link>http://pixelgel.com/?p=167&#038;cpage=1#comment-52</link>
		<dc:creator>Nick O</dc:creator>
		<pubDate>Thu, 05 Aug 2010 02:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://pixelgel.com/?p=167#comment-52</guid>
		<description>A packet with null data, I think.</description>
		<content:encoded><![CDATA[<p>A packet with null data, I think.</p>
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	<item>
		<title>Comment on Introducing GelNet v0.9 by Eavan</title>
		<link>http://pixelgel.com/?p=167&#038;cpage=1#comment-51</link>
		<dc:creator>Eavan</dc:creator>
		<pubDate>Mon, 02 Aug 2010 19:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://pixelgel.com/?p=167#comment-51</guid>
		<description>That&#039;s exactly why I&#039;m going to add TCP/IP.

Documentation will come with version 1.0, and do you mean send a null packet, or send a packet with null data?</description>
		<content:encoded><![CDATA[<p>That&#8217;s exactly why I&#8217;m going to add TCP/IP.</p>
<p>Documentation will come with version 1.0, and do you mean send a null packet, or send a packet with null data?</p>
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	</item>
	<item>
		<title>Comment on Introducing GelNet v0.9 by Nick O</title>
		<link>http://pixelgel.com/?p=167&#038;cpage=1#comment-50</link>
		<dc:creator>Nick O</dc:creator>
		<pubDate>Mon, 02 Aug 2010 18:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://pixelgel.com/?p=167#comment-50</guid>
		<description>Issues:
While this is good for some applications, TCP is a far better choice except in the area of VoIP and player updates. When you send UDP, you don&#039;t know if the other side got it. So, if a door opens and the client misses that packet, the door will continue to look closed to the client. 

In addition: it is not open source, the license forbids modification, and there is no documentation. (E.g. What does UDPSocket.getPacket do? Does it use a FIFO or a FILO queue? What does it return if the application changed  userlevel and can no longer access the socket? How do I get data out of the packet?)

P.S. What if you send a 0 through sendPacket? Is that indistinguishable from no packet at all?</description>
		<content:encoded><![CDATA[<p>Issues:<br />
While this is good for some applications, TCP is a far better choice except in the area of VoIP and player updates. When you send UDP, you don&#8217;t know if the other side got it. So, if a door opens and the client misses that packet, the door will continue to look closed to the client. </p>
<p>In addition: it is not open source, the license forbids modification, and there is no documentation. (E.g. What does UDPSocket.getPacket do? Does it use a FIFO or a FILO queue? What does it return if the application changed  userlevel and can no longer access the socket? How do I get data out of the packet?)</p>
<p>P.S. What if you send a 0 through sendPacket? Is that indistinguishable from no packet at all?</p>
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	<item>
		<title>Comment on Seamless Refracting Water by Eavan</title>
		<link>http://pixelgel.com/?p=137&#038;cpage=1#comment-26</link>
		<dc:creator>Eavan</dc:creator>
		<pubDate>Sun, 20 Jun 2010 22:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://pixelgel.com/?p=137#comment-26</guid>
		<description>I fixed the controls issue (I had an older version uploaded than I thought) but this program may require OpenGL 3.0, which is very, very low on support right now. Not many cards support it.</description>
		<content:encoded><![CDATA[<p>I fixed the controls issue (I had an older version uploaded than I thought) but this program may require OpenGL 3.0, which is very, very low on support right now. Not many cards support it.</p>
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	<item>
		<title>Comment on Seamless Refracting Water by Bugged Guy</title>
		<link>http://pixelgel.com/?p=137&#038;cpage=1#comment-25</link>
		<dc:creator>Bugged Guy</dc:creator>
		<pubDate>Sun, 20 Jun 2010 22:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://pixelgel.com/?p=137#comment-25</guid>
		<description>It doesn&#039;t work for me, but I think it should... I have a Nvidia 8800 ultra. It&#039;s not that old.

And it seems like only W, S, Q, and E work, not A and D.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t work for me, but I think it should&#8230; I have a Nvidia 8800 ultra. It&#8217;s not that old.</p>
<p>And it seems like only W, S, Q, and E work, not A and D.</p>
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