The larges additions in this release are VBO’s for meshes, framebuffers being much more likely to work on a graphics card, and lighting in the Standard pipe.
Changelog:
GelFX 0.0.1a to 0.0.2a
General:
-Index files now specify tags. (Old index files broken)
-Meshes can change what they output in color for g-buffers.
-Meshes use VBO’s, and the user can specify what usage flag is used on OpenGL.
-GFX_NODE_STAN changed to GFX_NODE.
-Framebuffers are MUCH more robust.
-Custom Framebuffer creation. (Includes multiple color targets in a single Framebuffer)
Pipeline:
-Standard shading pipe added. (Single no-attenuation white point light)
-Deferred shading pipe added.
-Edge softening possible in both pipes. (Fake AA)
-Framebuffers support HDRI.
-Shaders can be sent messages.
-Got rid of useless “init()” function in Pipes.
The changelog can also be found in the download.
Keep in mind that this product is licensed under the Creative Commons Attribution-NoDerivs 3.0 Unported License.

The GelFX Graphics Engine by http://pixelgel.com/ is licensed under a Creative Commons Attribution-NoDerivs 3.0 Unported License.