Archive for July, 2010

GelFX v0.1.1a – Release

Changelog:

General:
-Fixed problems with child node positioning.
-The window “getAspect()” function now works correctly.
-Meshes no longer support useless vertex colors.
-Made many functions virtual, for extending. (Can’t believe I forgot this one)
-Added the ability to change the title of the window.

Pipeline:
-Lights fixed.
-Fixed edge smoothing so it works properly.
-Fixed the problem in which nodes without meshes wouldn’t have their render function called.

Download:

RAR Format
ZIP Format

Introducing GelNet v0.9

GelNet is an ultra-light networking library. Right now it can only perform UDP networking, but in version 1.0 it will support TCP/IP connections as well. Its syntax is extremely simple and easy to interpret. Everything needed for the library is shown in the 21 line sample project and the library is only 24 kilobytes in size.

Download is here (A tutorial should not be needed):

GelNet v0.9 – RAR
GelNet v0.9 – ZIP

GelFX 0.1.0a – Release (0.1.0b added)

I updated the minor version number as I have decided that the GelFX engine is somewhat usable in a project.

Changelog from GelFX v0.0.2a to v0.1.0a

General:
-Removed minor memory leak.
-Made the camera part of the Scenegraph at initialization.
-Made it so that .obj’s are loaded and converted to the actual format, rather than storing them as .obj’s.
-Meshes know their bounding spheres.
Pipeline:
-Added pipeline disassembling, so that the pipeling may be modified during the running process.
Downloads:
Edit:
I realized that there is a major problem with GelFX. The window could only be 512 by 512. I fixed this, and I’m releasing the bugfixed version below.