Seamless Refracting Water

I made another prototype, which demonstrates refractive water that integrates seamlessly with the terrain. You know how in some games, the water will form a little edge  where the water meets the terrain or whatever solid object is intersecting it? This program doesn’t have that problem, the water blends right into the terrain, making the water look great.

Unfortunately, I don’t have the ability to make truly refractive water, but what I have looks refractive, and in graphics, looking fine is really what it’s all about. Anyways, here is a video and the download is available at the bottom of the post. If someone asks, I can explain the technique that I used in another post (Though be wary, as it would be quite technical.).

Download in RAR format.
Download in ZIP format.

The controls are the usual WASD control system, and Q and E move the camera up and down. Use the mouse to rotate the view. Click to make the window capture the mouse, right click to release it.

If, when you run it, you see no refraction and just a terrain, your graphics card is too old to run this prototype. My apologies to you, but there is nothing I can do.

2 Responses to “Seamless Refracting Water”

  1. Bugged Guy says:

    It doesn’t work for me, but I think it should… I have a Nvidia 8800 ultra. It’s not that old.

    And it seems like only W, S, Q, and E work, not A and D.

    • Eavan says:

      I fixed the controls issue (I had an older version uploaded than I thought) but this program may require OpenGL 3.0, which is very, very low on support right now. Not many cards support it.

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