I updated the minor version number as I have decided that the GelFX engine is somewhat usable in a project.
Changelog from GelFX v0.0.2a to v0.1.0a
General:
-Removed minor memory leak.
-Made the camera part of the Scenegraph at initialization.
-Made it so that .obj’s are loaded and converted to the actual format, rather than storing them as .obj’s.
-Meshes know their bounding spheres.
Pipeline:
-Added pipeline disassembling, so that the pipeling may be modified during the running process.
Downloads:
Edit:
I realized that there is a major problem with GelFX. The window could only be 512 by 512. I fixed this, and I’m releasing the bugfixed version below.